Martha is Dead How the Unreal Engine enabled the game to live

The developer team of LKA today released a detailed feataturette of Studioconders and Martha Is Dead Creative Director Luca DAACO.

In this exclusive feature, Luca talks about everything from the further development of his last project, The Town of Light, to the question of how his team has expanded the limits of the game to achieve an unprecedented level of immersion.

Luca DAACO, founder of LKA and Creative Director of Martha Is Dead, said, From the first concepts, we knew that we wanted to exceed the boundaries and wanted to convey a sense of immersion through detailed confidence and realism. That’s not easy, because there is often a lot to do in the scenes, but I am very proud of what my team has reached. The term Powered by Unreal Engine is more than just a marketing saying — the innovation that allows the team of unreal to developers is unimaginable how to see at the latest matrix tech demo. You also give us the opportunity to further improve the game quality by helping us in development cost-effectively. We have used functions, but it has also succeeded in placing the LKA at the top of new tools by using the metahuman technology at an early stage, and we look forward to learning more about it.

Martha is Dead was developed in Unreal Engine 4 and combines real locations with historical events in the final phase of World War II, superstition, folklore and deep psychological problems. The game starts in the depths of the Italian landscape, while the Allies and the axle powers turn the land into a playground on which one western the teeth.

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Martha is dead will appear on 24 February 2022 for Xbox One, Xbox Series X | S, PlayStation 4 | 5 and PC.

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