Deathloop fills the gap between play and reality

The director of the game Deathloop, Dinga Bakaba, explained how the new generation game will use adaptive triggers and the haptic comments of the Dualsense controller and the game will innovate fun. Due to the fact that Deathloop is an FPS, developers focus on ways to use the new technology offered by Dualsense to make the game more immersive. Apparently, when Deathloop’s weapons get blocked, do the same for triggers of the controller until the weapon is released. Deathloop will be released on PS5 and PC in the second quarter 2021, with a subsequent output of the expected Xbox Series X.

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“I am really excited about adaptive triggers and the haptic return, two features that will bring physical experiences in the game and will give significant comments,” said Dinga Bakaba. “Deathloop being a first-person shooting game, we do a lot of things for the weapons to feel differently from each other. One I like is to lock the triggers when your weapon hangs, to give the player an immediate return even before the animation is played, which encourages the player in a physical way to unlock his weapon.

Although Deathloop has recently been delayed, the game is apparently being optimized for the next generation PS5 controller. When the haptic return and adaptive triggers have been unveiled, the PlayStation fans discussed the possibilities of the new technology, but it is unlikely that anyone expects that Deathloop of Arkan Lyon innovates as much with the idea.. Blocking the use of buttons due to complications in the game is a great way to fill the gap between the game and reality without using VR headset.

Are you looking forward to seeing how Deathloop uses Dualsense controller technology? Let us know in the comments below!

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