Diablo IV, the first development update in 2022

The Diablo development team will share the development status of Diablo IV (Diablo IV), follow the plan, followed by a previously published character art, sound design, game system, and item system, followed by the theme In 2022, the first quarterly update was released.

In this update, with Diablo IV Games Director, JOE Shely, Game Director, and Diablo IV developers, including the Art Director Chris Ryder, Art Director (Chris Ryder) (Art Director), to create Gothic Horror Fantasy In the art, light source, external background, building / (interactive and interactive, building / (interactive and interactive), the background of each field was introduced about the background art that gives the background art.

Diablo IV, which will be the darkest and realistic work among Diablo series, aimed at the background art aimed at expressing reality than simulating reality as it is.

To this end, the Diablo IV development team establishes two central axes called ‘old masters’ and ‘again (a return to darkness’, and considered the technique used by old painters such as Lembrandats using the abstained detail description and hue Throughout the art, the sanctuary was dangerous and produced into a dark medieval Gothic world.

In addition, when the rain falls, the ground is wet and the wheel of the wheel and the water that the water is in the middle of the earth, and the earth is a more realistic and vivid atmosphere, and to make a more realistic and vivid atmosphere.

This update introduced the first open world of Diablo series, divided into five interesting areas. In a distinctive plains, the Art team and the design team of Diablo IV are meticulously implemented in these areas, which are meticulously implemented in these areas, It was designed to be as follows to the background story, such as a dynamic artifacts such as a net that shaken to the waves, and a dynamic artifacts such as a net that are drying on the market. Another interactive and destructive objects can also experience the environment, realistic, and variable destruction effects.

In addition, in order to implement more than 150 random dungeon content of Diablo IV, environmental art is classified as a tile set, to create a dungeon in a variety of buildings, and a variety of buildings, interactive, light sources, I could do it. In a dungeon, a new tile set of new tile sets to connect two tiles to each other also introduced.

Return the sculpture to the hole in the wall, and you can experience various areas, ecosystems, and culture of Diablo without heterogeneity.

Detailed updates associated with the background of the background of the dark gothic medieval settings are available in the background of the background that will be introduced into the world of the dangerous sanctuary, and can be found on the Diablo official website and can be seen in advance as images.

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