PlayStation VR2: Unity

GDC 2022: The PSVR2 / Unity Panel Revealed | PlayStation VR2 News
Last week, San Francisco, the Game Developers Conference (GDC) took place, which after some time had developers from all over the world. Some of them even got the opportunity to throw a first look at Playstation VR2 and try the headset of Sony Live. Feedback at Twitter fell very positive in this regard.

Developer video gives more details about PSVR 2

If you are interested in the Technical Page behind PlayStation VR2, you should look at YouTube Developer Video , which shows a presentation of Unity , as games with the graphics engine for the new VR headset develop. A reddit user has encountered the video, which is actually conducted as “not listed”. One of the big highlights of the hardware is the “foveated rendering” \ – a special rendering technique in which Eye tracking is used.

With the help of Foveated Rendering, all areas that are not in the field of view of the player are displayed resource-saving. As a result, a 2.5-fold increase can be achieved during the performance. Because PSVR 2 but also Eye-Tracking will offer, this particular area can be refined again. Consequently, it comes up to a 3.6-fold performance improvement . The video with many other technical details can be found below.

What do we know about PlayStation VR2?

The responsible persons of Sony have not only presented the design of the VR headsets and the controller, also the hardware specifications are no longer a secret. For example, PSVR 2 players are looking forward to a 4K resolution display, HDR and a refresh rate of 90/120 Hz. The field of view (FOV) is 110 degrees. In addition to the Eye Tracking mentioned, the headset offers an immersive feedback function.

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